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Please note, that every image presented is protected by the authors and/or owners copyright. Third party usage is in any case strictly prohibited without the authors and/or the owners permition.
 

Mailing for the BMW 1er 2011 series. Camera projection techniques in 3DS Max and stereoscopic imagery.

 

The image is made of 3 components:

  1. more or less correct background cg image
  2. a 3D model of the BMW 1er series
  3. geometry with a camera projected texture of the cg image mentioned above

and of course a stereo camera rig. The image was rendered with v-ray using its great render buffers and composed in fusion.


 
started: 2011-12-21 10:12:47 || last edit: 2011-12-21 10:12:26
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by: KellajaSen
2012-01-27 12:01:06, last edit: 2012-01-27 12:01:06 
 
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A BIG budget, three architects (actually 4), one "renderer" and a ricoh office printer -

Arch-Viz gone wild!

 

This project is definitely one of the milestones of my career. I guess, the title says it all... In fact, this image is a little controversial, but the proces was worth every vertex touched. Despite of the tightest schedule ever and a pretty complex postproduction I've learned a lesson: "A renderer (architectural category for 3D arch-viz artists) isn't ment for co-developing the building design".

 

Word.

 

You can see this image larger and some interiors in my portfolios arch viz section.


 
started: 2011-12-21 02:12:09 || last edit: 2011-12-21 02:12:15
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Light Dispersion with mia_material and Maya

 

Since v-ray 2.0 has a simple checkbox making the dispersion effect a piece of a cake, doing this in mental ray and maya seems to be still a challenge. It's not, that mental ray would not support dispersion, of course it does! One of the wizards just needs to make his shader public... For 3DS Max Hakan "Zap" Anderson wrote a script, which does the trick - but in fact its a fake, a good one though! The l-glas shader supported this feature too, but that's "ages ago" and it was a quite "rudimentary" approach missing a few features of refractive materials... Anyway - I rendered in mental ray for maya using the mia_material, than took the trick from Zap and reproduced it in the postpro using photoshop and/or fusion. The picture above is composed in fusion, but you can find a photoshop composit in my portfolio too... The workflow? Check out my tutorial page (menu -> left upper corner).


 
started: 2011-12-20 21:12:09 || last edit: 2011-12-21 13:12:42
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Car Paint Shading Network based on Mia_material in Maya 2008.


 
During my "PIMP THE MINI " project I 've been facing some issues with the mi_car_paint phenomenon. I simply didn't manage to get it running according to my intention. So I built my own shading network. Well I would like to share it with you, not only because of the know-how, but to discuss that approach and figure out it's cons and make the pros rock solid.

So, please check out my "Tutorials & Co" section and feel free to crit and comment.
 

 
started: 2008-11-19 00:11:45 || last edit: 2011-09-22 17:09:31
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by: mma betting
2011-03-23 16:03:02, last edit: 2011-03-23 16:03:02 
Good post !! What cms do you use on your site ?
by: OV
2011-07-14 15:07:55, last edit: 2011-07-14 15:07:47 

I wrote it by myself.

 

 
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PIMP MY RIDE.

MINI COOPER S: Before and After.

MINI Cooper S, Pimp, 3D car, maya, mental ray, mia, shader, carpaint

 

This is a project from 2008 - just for fun and some workflow experiments. Its all modeled and shaded in maya 8.5 and maya 2008, rendered with mental ray. There were 3 main aspects to point out:

 

  1. checking an efficient polygonal modeling approach aiming to a level of mesh resolution, which could be used by any other person for further modifications without subdividing (or reversible subdivisions) at modeling stage.
  2. to build a fast carpaint shader and work out a decent studio render setup.
  3. having a hell of a lot of fun.

 

Check out my portfolio for more images.


 
started: 2008-07-01 01:07:45 || last edit: 2011-12-21 10:12:45
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Cool Works!by: Rob
2010-10-29 00:10:06, last edit: 2010-10-29 00:10:06 

Some fantastic looking models on display. Love the work on the Mini. Think if I had that car I would be having a hell of a lot of fun!

 
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