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Since v-ray 2.0 has a simple checkbox making the dispersion effect a piece of a cake, doing this in mental ray and maya seems to be still a challenge. It's not, that mental ray would not support dispersion, of course it does! One of the wizards just needs to make his shader public... For 3DS Max Hakan "Zap" Anderson wrote a script, which does the trick - but in fact its a fake, a good one though! The l-glas shader supported this feature too, but that's "ages ago" and it was a quite "rudimentary" approach missing a few features of refractive materials... Anyway - I rendered in mental ray for maya using the mia_material, than took the trick from Zap and reproduced it in the postpro using photoshop and/or fusion. The picture above is composed in fusion, but you can find a photoshop composit in my portfolio too... The workflow? Check out my tutorial page (menu -> left upper corner). |