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vrankovina ondrej vranka
Ondrej Vranka
Portfolio
My Place

Warm Welcome at vrankovina.com!


Basically - here's the place I want to present my work as a 3D and a commertial artist, to show some experiments and workflows in the world of 3D graphics and CGI production.

 

Feel free to take a peek or a long lasting journey into my visuals and drop me note. I'm always happy to receive constructive input, 'cause there's always a room for improvement.

 

Let's check out my PORTFOLIO.

 

Just one more thing:

VRANKOVINA - The exact definition for that term is a little complicated. It is slovak and the general meaning is an object, an artwork, a statement or actually anything made by Vranka. You will not find it in any dictionary though. This word was essentially a scene slang designed by the students of my father, Ing. Arch. Anton Vranka, who taught at the Technical University of Bratislava among a lot of other subjects History of Fine Arts and Architectural Modeling. So there's surley another possible definition, because students would not be studens without some sort of humorous hidden code. But that's a different story. If you're courious - just drop me a line.

© MUMBO-JUMBO ©

Please note, that every image presented is protected by the authors and/or owners copyright. Third party usage is in any case strictly prohibited without the authors and/or the owners permition.

 

POWERED BY:

FckEditor.com  FckEditor.com
 

Car Paint Shading Network based on Mia_material in Maya 2008.



During my "PIMP THE MINI " project I 've been facing some issues with the mi_car_paint phenomenon. I simply didn't manage to get it running according to my intention. So I built my own shading network. Well I would like to share it with you, not only because of the know-how, but to discuss that approach and figure out it's cons and make the pros rock solid.

So, please check out my "Tutorials & Co" section and feel free to crit and comment.

started: 2008-11-19 00:11:45 || last edit: 2009-01-31 22:01:29
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You can edit your comment e.g. if you change your mind, misspell something or what ever... You'll need a code though. Type something down there, that can be kept in your memory at least for a while.
 

PIMP MY RIDE.

MINI COOPER S: Before and After.

MINI Cooper S, Pimp, 3D car, maya, mental ray, mia, shader, carpaint

This is my recent finished project - just for fun and some workflow experiments. Its all modeled and shaded in maya 8.5 and maya 2008, rendered with mental ray. There were 3 main aspects to point out:

 

  1. checking an efficient polygonal modeling approach aiming to a level of mesh resolution, which could be used by any other person for further modifications without subdividing (or reversible subdivisions) at modeling stage.
  2. to build a fast carpaint shader and work out a decent studio render setup.
  3. having a hell of a lot of fun.

 

Check out my portfolio for more images.

I'll release a "making of" in the next future, where I'll refer more closely to the 3 points above.

started: 2008-07-01 01:07:45 || last edit: 2009-01-31 22:01:05
  • comments
  • add comment
 
ORANGE FIELDS are required.
 

You can edit your comment e.g. if you change your mind, misspell something or what ever... You'll need a code though. Type something down there, that can be kept in your memory at least for a while.
 
 
     
     
     
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